Endosketch

When they get in, they should be just as strong as before, Garlic's Dash has been reworked under the hood to work the same as before with the new, shorter Sweep. Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play. Available on Steam 100%. Onion's recovery on Feint has been slightly reverted, making it just a little easier to whiff punish up close. NOTE: You still only need the numbers to join. This should help reduce the number of loading errors, Character Select: Fixed bug where default round settings weren't correct for Online and Boss fights, Welcome: The initial Welcome screen now lets you click/press to start immediately, Welcome: Added loading animation for the initial game load, Welcome: If there's a loading error on the Welcome screen, it now gives you relevant information, Loading: Added additional logging to help us debug loading errors, Crash Screen: Now when the game crashes, a helpful message is displayed, Character Select: Fixed bug where picking a character and then clicking Random before choosing a flavor crashed the game, Online: Migrated to new matchmaking server, Casual: Fixed bug where multiple games could accidentally run in parallel if you quit right after loading, Character Select: Fixed bug where choosing P2 with a mouse accidentally updated P1, Character Select: Fixed bug where double clicking a favorite character would undo the flavor selection, Gameplay: Fixed bug where doing a RAPID on the same frame your opponent made a sound would repeat the sound throughout the RAPID freeze, Minigame: Generator has been updated so that softlocks should now be impossible, Minigame: Removed RESET instructions since it's no longer necessary, Online: Added minigame to fill the time while waiting for Ranked/Casual matches (mobile support coming soon), Online: Fixed audio bug where the "found match" sound was reliant on the music volume setting, Character Select: Added Random option to Stage select, Modding: Fixed round end animation if/when using negative healthGain drops your health below 0, Character Select: Fixed bug where clicking anywhere on the character during flavor select would continue. On top of that, a lot of old weapons have been rebalanced too. Tough Love Modpacks 2,852 Downloads Last Updated: Nov 29, 2021 Game Version: 1.16.5 +1 Description Files Images Relations Main File R Tough Love 2 v1.0.1 Filename Tough Love 2-1.0.1.zip Uploaded by Syelent Uploaded Nov 27, 2021 Game Version 1.16.5 +1 Size 3.12 MB Downloads 657 MD5 f433fa7b7230bdfcff20a85971daa41f Changelog Tough Love 2 Added Training Mode feature: Save/Load State, Added Training Mode feature: Frame Advantage Display (top left, very WIP), Training Mode "Reset to position" reduced to a single key, resets to corner if you're holding left/right, Training Mode meter refill sped up to refill 5x faster, Fixed bug where Training dummy would autoblock right after Reset, Set boss character health to 1 to further discourage online use, Changed Noodle/Rice: Reverted 0.38.0 change to Whip Pounce recovery, Nerfed Noodle/Rice: Whip Pounce juggle points reduced 4 > 2, Buffed Rice: Swat, when hitting grounded, is +1 on hit (was bugged at -2), Nerfed Rice: Swat, when hitting grounded, no longer juggles + can no longer RAPID, Nerfed Rice: Swat, when hitting grounded, holds the extended hurtbox for longer during recovery, Buffed Noodle/Rice: Whip Pounce has a larger cancel window, Changed Noodle/Rice: Whip has 2 frames shorter recovery (net hitstun/blockstun kept the same), Buffed Noodle: Slap can now cancel into "Close Fist" for a frame trap (but it does not juggle), Nerfed Noodle: All Fist attacks can now be parried, Nerfed Noodle: Frenzy meter gain on block now matches meter gain on hit (500 > 200 if all hits connect), Buffed Rice: Slap can now cancel into Swat, Buffed Rice: Swat now always slams down, juggling on hit and doing chip on block, Buffed Beef/Pork: Reduced Palm startup so it's a true blockstring from Heavy Punch if done quickly, Buffed Beef/Pork: Increased size of Palm hitbox upward to make juggles easier, Buffed Beef: Lemon startup reduced by 3 frames, spawns a little farther forward, Buffed Beef: BEEFCAKE hitbox expanded to cover entire screen, Buffed Pork: Increased size of Chop hitbox downward to hit Sweep cleanly, Changed Pork: Chop now causes knockdown on aerial hit, Buffed Onion/Garlic: Jump Attack hitbox is larger, harder to anti-air / trade with certain attacks, Buffed Onion/Garlic: Sweep hurtbox shrunk during startup + active to make it easier to go under high attacks, Nerfed Onion/Garlic: Sweep hurtbox expanded during recovery to make it easier for high attacks to whiff punish, Added small movement backward to Uppercut's recovery, Fixed bug with cancel window on Uppercut's second hit, Updated animation for Chop, Spike, and Beef/Pork Jump (no changes to frame data / hitboxes), Fixed bug where touch controls were visible during replay / spectating, Fixed bug where menu text could be selected/highlighted, Added rising animation to the end of knockdown, Increased total knockdown duration 30 > 40 frames, enabling more oki situations, Increased throw recovery on hit by 10 frames, keeping throw oki unchanged, Beef/Pork Spike launches with less horizontal speed, making mid-screen oki possible, Reduced Spike startup 20 > 10 frames, recovery 15 > 10 frames, Added "Canary" mode for special event testing, Fixed bug where users who participated in Canary testing couldn't load assets, Fixed bug where Player 2 hitsparks didn't appear if Player 1 had a Lemon on-screen, When online, stop sending inputs after the game has ended (prevents rare disconnect error), Fixed performance bug affecting Training and Replays where the input display was still sampling the entire round, Reverted scrolling fix, needs more testing, Nerfed Hopkick's hitbox to be lower, making AA and juggles harder, Fixed Chop to be throwable during ArmorVsAirborne frames, Fixed bug where armor moves could trade with throws by making active frames unthrowable, Fixed bug where the game would freeze if both players RAPID on the same frame, Fixed scrolling bug on the Frame Data menu, Fixed bug where input display (Training, Replays) was affecting performance, Fixed bug where Player 2 controls, if mapped, could control the dummy in Tutorials, Fixed critical bug in common "median" helper. 1,216. Frenzy should work like it did before in 99% of situations. Patch Notes. vs Frenzy startup), Maintenance: Rewrote platform detection and behavior for WIP mobile apps, Maintenance: Added more options to asset loading for WIP mobile apps, Gameplay: Throws (including Caber Toss) are now throwable during startup, Buffed Beef/Pork: Heavy Punch damage increased 80 > 90, Adjusted Beef/Pork: Heavy Punch pushback reduced 0.3 > 0.2, Palm pushback increased 0.3 > 0.4, Nerfed Beef/Pork: Heavy Punch advantage on hit reduced +7 > +5 (removes Heavy Punch > Gutpunch link), Nerfed Beef/Pork: Uppercut now slides forward during recovery, making it easier to punish optimally on block, Nerfed Beef/Pork: Uppercut recovery increased 30 > 34 to prevent new forward slide from enabling certain mid-screen juggles, Nerfed Onion/Garlic: Walk backward speed decreased 0.06 > 0.05 (Meat is 0.04 and Carb is 0.035), Adjusted Garlic: Sneak now dives in at an angle, landing closer to the opponent and preventing whiffs, Combo Trials: Beef and Pork have been updated, Lobbies: Added HOST button to allow the host to promote someone else w/o leaving the lobby, Lobbies: The SWITCH button has been removed and replaced with clicking on the status (e.g. Existing mods have been given "projectileLimit: 1" for any attacks that made a projectile to approximate current behavior, Modding: ProjectileConfig.onBlock added. But we think the risk/reward is now too rewarding. Loop has been moved from Key5 to here. The Caber Toss change should play similarly to the current version, but with more consistent execution, more options, and less corner carry. Gameplay should be unaffected. times are tough people are isolated. Language: English (United States) Currency: USD. This should be easier to convert into a combo, but lead to less damage than previous max damage, Buffed Garlic: Sneak now does 20 chip damage on block. these mod authors really holding out updates for a dollar on patreon. IF YOU DONT MAKE CHECK IN, YOU DONT MAKE IT TO TOURNEY!! Spectators should now be 4-5 seconds behind and experience minimal rollbacks, > If one of the active players disconnects (eg: closes browser), everyone will get kicked back to lobby instead of getting stuck, > Common errors are now explained with a popup, Training Mode > Blocking Setting now applies to both characters for more control while recording, Fixed bug where the "same color prevention" system wasn't working for Lobby spectators, You now must agree to the EULA everytime you log in to your account, Added green/red color to buttons on EULA to make it clear which is confirm vs deny, Additional refactoring of online play modes, > Casual has been split from Private / Lobby matches in preparation for Ranked, > Gameplay should not be affected. Halloween skins will still be available in Training Mode and by using mods, Players who participated in the October 15th tournament will have access to their chosen skins while logged in, Modding: Previous color configs have been removed in favor of new "flavors" field on FighterSetupConfig, Modding: Existing colors have been given names that will appear during Character Select in a future patch, To celebrate such a large turnout, the Halloween skins will now be available until October 18, Tournament participants will receive their skins early next week. This should be less demanding on weaker hardware and allow the actual loading to happen faster, Loading: You will now always see the Loading screen for at least 1 second to make rematching still fast but hopefully less jarring, Server Lobbies: Added simple music player to the top right, to allow players to hear something besides the menu music while waiting for the next match. NOTE: According to recent tournament results and player sentiment, Onion/Garlic are a little too strong. NOTES: We have been unsatisfied with the Parry mechanic thus far because (1) the risk/reward was too high, making matches too random and (2) it overlapped too much in function with Armor moves (Frenzy and Chop). 18% 1. and buffs the overall damage of Rice's meterless antiair, Simplified Swat and Spike to function as 1 attack (1 scaling, 100 meter, etc), Palm hard knockdown gives more options for how to end certain midscreen combos and prevents an issue with the new Chop cancel, Palm > Chop lets Pork confirm a grounded combo into meterless oki at the cost of damage, Chop's travel distance increased to make Palm > Chop hit reliably, Lobbies: You can now create and join a lobby without logging in, Lobbies: If you are not logged in, you will be assigned a temporary account in the form of "Anonymous (noun) #1234", Lobbies: You can now share a direct link to a Lobby by clicking on the Lobby ID, Lobbies: The Lobby view has been slightly restyled to make more room for user names, Private Match: The format of the direct link has been changed from "pm=" to "join=", How to Play: Combined the two intro screens into one to improve the first time player experience, Training: Fixed bug where BURST - ALWAYS wouldn't trigger sometimes, Maintenance: Refactored projectile state tracking and loading in prep for upcoming engine changes, Modding: FrameConfig.remote.drawBox.center.y now tracks correctly instead of being forced to the character's center.y, Lobbies: Optimized client memory usage when loading mods, Minigame: Fixed issue caused by user-set controls conflicting with the default puzzle controls (Arrow Keys), Online: Updated network code to more aggressively detect and correct desyncs caused by packet loss, Replays: Shrunk the size of the portrait to better fit on certain screens, Replays: Removed the character name if the player tag is present (now you can refer to the portrait), Menu: Added (no music) option to the music box in the top right, Menu: Set the music box to a fixed width for more consistent design, Menu: You can click the left music note in the music box to go backwards in the track playlist (clicking anywhere else is forward), Online: Fixed input boxes expecting numbers (PM and Lobby codes) to only allow numbers for easier copy/paste, Frame Data: Moved up a menu layer to Extras, Debug Tools: Added new submenu Debug Tools under Advanced Extras, Debug Tools: Added ability to save and load replay dumps for easy sharing, Maintenance: Updated development scripts and dependencies, Replays: Added character portraits to the Replay Menu, Replays: When viewing the menu, the winner is now indicated with a ring around the portrait, Menu: Added the music changer from Lobbies to the top right of most menus (disabled on mobile), Menu: Clicking the version box in the bottom left will open the status page (disabled on mobile), Lobbies: Anyone can now copy the Lobby Id to clipboard by click on the ID in the top left, Options: Added "Custom Controls" option at the top when on Desktop, Options: Fixed scrolling issues when navigating with keyboard/gamepad, Modding: Added Random button to the bottom of mod select when there are 2+ mods uploaded, Modding: Fixed scrolling issues when navigating the mod select with keyboard/gamepad, Sound: Added sound effects for RAPID, BURST, and REJECTION, Sound: Added new sound effect for when you fill a bar of LOVE meter, Modding: Fixed all instances of "hopkick_0003b" and similar sprites to no longer have the "b" suffix, Modding: All old mods and references to hopkick_XXXXb should by fixed by the engine 11 update, Modding: RAPID, BURST, and REJECTION should get their new SFX added by the engine 11 update, Modding: Added the new SFX ids to the mod docs, Maintenance: Cleaned up unused assets and dependencies, Modding: For security/safety reasons, mod file formats have been changed from .js to .zip, Modding: You can no longer load your old .js files directly into Versus or Lobbies, you can only load .zip, Modding: You can still load old or incomplete mod files via the Modding menu and then use Save or the new Bulk Updater to get the new .zip format, Modding: Added button to download mods while in Versus and Lobbies, Modding: The default naming scheme for Mod files has been improved, Modding: Improved error handling and messaging when uploading invalid mods to Versus or Lobbies, Modding: Error popups are no longer strangely huge, Desktop: Removed old, unused Pork sprites, Hall of Fame: Added link to Birthday Tournament VOD, Gameplay: REJECTION now has 10 frames of hitstop (you can feel the impact better), Gameplay: Meter gained when your attack is blocked reduced 100 > 80, Buffed Pork: Caber Toss damage increased 10 > 80, Nerfed Pork: Caber Toss damage scaling increased 1 > 3, Nerfed Onion/Garlic: Sweep damage reduced 80 > 70, Nerfed Onion/Garlic: Roundhouse damage reduced 90 > 80, Nerfed Onion: Hopkick damage reduced 100 > 90, Modding: Added "hitstop" to AttackConfig, see docs for more info. This is expected. A new helpful error message has been added, Modding: Fixed bug where leaving tumble.dx/dy undefined would break the renderer, Desktop: Fixed bug where the new YAML data files weren't loading, Patch Notes: Added error handling so that if changelog.yaml doesn't load, the game doesn't lock up, Hall of Fame: Added error handling so that if tournaments.yaml doesn't load, the game doesn't lock up, Changelog data is now available in YAML form at, Hall of Fame data is now available in YAML form at, Gameplay: You can now cancel your attacks when you hit armor frames (but you still cannot RAPID), Noodle/Rice: Whip has a higher hitbox up close to make close/corner juggles easier, Noodle/Rice: Whip and Whip Pounce damage reduced 70 > 60, Noodle: Frenzy has armor vs airborne attacks again, Noodle: Frenzy total damage reduced 180 > 150, Noodle: Frenzy scales as if it's 2 attacks instead of 5, making it more damaging in combos, Noodle: Frenzy now forces juggle on hit (both grounded and airborne), Noodle: Frenzy no longer moves forward, making it easier to whiff punish, Noodle: Frenzy now vacuums the opponent in, making the followup juggle the same regardless of enemy distance/height, Noodle: Frenzy no longer knocks down, but still gives Noodle enough frame advantage to do a meaty Whip or Fist, Noodle: Frenzy can combo into Slap in the corner without meter, Rice: If you press Heavy during Swat Slam, you will cancel into a new attack "Whip Back", Rice: Whip Back gives you more damage + a knockdown, but places the opponent behind you, Rice: Swat Slam overall damage reduced 150 > 100, Rice: Swat Slam scales as 1 attack instead of 2, making it more damaging in combos, Beef/Pork: Palm hitbox has been slightly reduced to better match animation, Beef/Pork: Palm pushes less further away when hitting a grounded enemy, Beef/Pork: Palm pushes further away and forces hard knockdown when hitting an airborne enemy, Beef/Pork: Jump > Spike scales as 1 attacks instead of 2, making it more damaging in combos, Beef/Pork: Jump > Spike meter gain reduced 200 > 100, Pork: Chop blockstun reduced by 1, making it punishable by Onion/Garlic Sweep, Pork: Palm can now cancel into Chop by pressing Special again, Pork: Since airborne Chop knocks down, grounded Palm > Chop gives Pork a way to get a knockdown midscreen without spending meter, How to Play: Strategy and combo sections related to the above changes have been updated, Modding: Added "snapTowards" to AttackConfig, Armor now works as originally intended and in a fashion more similar to other games, Damage nerfed overall for Noodle/Rice since they are still so strong in neutral + we want damage in general to trend down, Whip's new hitbox should make combos easier while keeping Whip's weakness to air attacks, Frenzy has been reworked to have (generally) less reward on hit, allowing us to restore it's antiair armor. Finished and free-to-play! Fixed bug where default keys controls conflicted with custom controls in menus. Please register for the tourney with an alternate name showing your TLA tag! Hey guys, the amount of new content in Feit-Neos (aka LightningLasers) EBF5 mod is growing. To play the latest and greatest version, please click "exit" below. Please test out Server Lobbies and tell us your experience! Leaderboard: Added local caching for leaderboard requests (should help with errors), Leaderboard: Added clickable icons on top for faster navigation, FAQ: Added information about Ranked and MMR, Ranked: You can now choose your preferred stage, Leaderboard: Added character icons for better visual parsing, Leaderboard: Added a clap emoji next to your own name, Leaderboard: Replaced "Coming Soon" with empty rows, for Character leaderboards that are temporarily empty, Leaderboard: Fixed bug where character-specific leaderboards never loaded, Stats: Added Ranked view to Account Stats, Maintenance: Updated stats logging to track Ranked play, Ranks are tied to your account. I live 2 hours away and I love this map, Can I use this for machinima? About: Fixed link to Rice & Onion guide to show table of contents, About: External guides/resources are now visible on mobile, Menu: Added Patch Notes popup that appears the first time you load the game after an update, NOTE: This won't be visible until the next update goes out, Changed Beef: Canceling Lemon > Indecisive Lemon is now performed by holding back during Lemon startup frames, rather than timing a Light Attack, Tutorial: Added section for Indecisive Lemon under Beef's Character Guide, Todo: Cleaned up and organized Phase 1 goals by category, Tutorial: Fixed bug where boss characters were visible (they did nothing when selected), Menu: Fixed bug where changing menu options would temporarily hide the Custom Controls button in the bottom right corner, Lobbies: Host can now set the max number of players, best of X, round time, and whether bosses are allowed, Ranked: Fixed bug where the Round Time could be set to something other than 60 seconds, Options: Fixed bug where "Restore Defaults" reset some Training settings. and our This makes it easier to identify yourself within a lobby, with the fail-safe that if you pick an unsuitable nickname, the host can always kick you, Lobbies: Nicknames are saved as a local setting. All Reviews: Positive (14) Release Date: May 5, 2022 Developer: M. Paul Weeks, Amy Xu Publisher: M. Paul Weeks Popular user-defined tags for this product: Early Access 2D Fighter PvP Tutorial Action + 0:00 / 0:00 Please register for the tourney with an alternate name showing your TLA tag! Every game update since the launch of the public beta in January 2021, Noodle: Reduced advantage on block for Buzzsaw +2 > +1, Rice: Reduced damage on Swat 50,100 > 40,80, Beef/Pork: Uppercut now forces knockdown on airborne opponents, Pork: Caber Toss can empty cancel before running forward, Event Mode: Added buttons to custom controls to save and load presets, Steam: Added "Quit Game" button to main menu, Modding: Negative damage now heals the opponent, Modding: Default hitstop and meter gain now scale off the absolute value of damage, Modding: FighterSetupConfig.introSequence added, When you search for a match, your browser will prompt you to allow push notifications, If enabled, you will receive a notification if/when you find a match, Push notifications are currently only available on Desktop Web, Maintenance: Refactored character config files to make future development easier, Beef/Pork: Palm has been moved from Heavy > Special to Heavy > Light, Beef/Pork: You can now cancel both your Light and Heavy attacks into Special for your neutral Special move, Rice: Swat now has airborne invulnerability frames 5-11 instead of a mix of armor and invuln, Rice: Teleport now has armor for the first 10 frames instead of full invulnerability, Rice: Jump Drill is now -1 on both hit and block when connecting on the first frame, Seasonal themes (Birthday, April Fools, Halloween) will now be automatically turned on/off by the calendar rather than requiring manual updates, When a Theme is active, the splash screen is changed and that theme's flavors are unlocked and made the default choice, Additional behavioral changes (e.g. Cookie Notice You should no longer disconnect from the server while waiting for a match, Private Match: Fixed bug where an error screen would appear when you closed voluntarily, Online: Reduced input prediction 120 > 60 frames, Maintenance: Added monitoring to track missing inputs in online matches, Maintenance: Removed old, unused handshake logic. Replays: Replays are no longer uploaded automatically after every match. should wait to see if the game progresses further in development. But what if there was an entry level fighting game that was not. Dash Again is what you get when cancelling Sweep or Dash into Dash, Nerfed Garlic: Removed cancel options off Backflip, How to Play: Updated Tutorials and Combo Trials, Walk speed: Carbs were always meant to be slower than Meats, and this is fixing an oversight. Press Forward + Heavy during Whip Pounce to cancel into Whip Around, Buffed Rice: Fixed bug where Swat was +0 on hit. map Throw to Light + Heavy), To do this, while setting controls, hold the first button and then press the second, NOTE: The feature is still experimental and needs polishing. The game has crashed. We are only listing it here in the Changelog as any refactoring has a chance to introduce bugs. Enter up to 375 characters to add a description to your widget: Copy and paste the HTML below into your website to make the above widget appear. Gallery. Admin: Added hidden "Kiosk" mode for running TLA in an offline context without a mouse or keyboard. By supporting creators you love on Patreon, you're becoming an active participant in their creative process. Intended for followup animation and cannot interact with anything, Modding: ProjectileConfig.onHit added. This now works the same as Projectiles, Modding: RemoteConfig.relativeDrawBow added. This ensures that slower hardware won't start the game a littler late, which can cause early rollbacks, Online: The victory bell sound now plays when you find a match and successfully connect, Online: Added timeout of 10 seconds between when a match is found and the connection is successful, Lobbies: Fixed bug where editing the host message could accidentally trigger keyboard shortcuts, Accounts: Added "Favorite Character". All rights reserved. Recent posts by Tough Love Arena. Added color select with two more "striped" colors per character. Use at your own risk, Gameplay: Throws can no longer counterhit (e.g. Deals 0.05 blue damage on block. - Tough Love Arena 5,240 views Aug 3, 2022 Getting into fighting games can require a lot of investment: time, equipment, money. Now both players send a signal to the server to end the match, Server Lobbies: Fixed bug where the host re-assignment (when the host leaves) wasn't assigning to the right person (the most senior player remaining), Modding: If one player picks Pork in default orange, and the other player picks a modded version but using the same skin, player 2 will be rotated to a different skin (just like how it works with the base cast), Server Lobbies: Added new Lobby system "Server Lobby (v2)" with dedicated servers under the hood, Server Lobbies: Now when the Host leaves, that role is re-assigned the next player in the queue, Server Lobbies: Added label in the queue to see who the current Host is, Old Lobbies: Renamed existing Private Lobby to "Old Lobby (v1)" to have as a backup in case Server Lobbies have problems, Ranked: Made the Back button smaller on the Character Select screen. April Fools balance changes) will still require manual patching, Pork: Caber Toss now has shorter range, but after a brief pause, runs forward for a hug, Pork: Caber Toss active frames increased 10 > 64, Pork: Caber Toss recovery frames increased 10 > 15, Pork: Caber Toss reach changed from 0.6 to a starting range of 0.2 and max range of 3.85 (about half screen), Gameplay: Fixed bug where the "READY" sfx would not play after Round 1, Gameplay: The first round in a set now plays a short falling in animation, Play Online: Added quick fading animation when quitting back to Character Select, Play Online: Now when you are disconnected, there is a 2 second window where inputs are ignored so you can see the error w/o exiting accidentally, Welcome: The splash screen only has a minimum load time the first time, and afterwards will go the menu ASAP, Event Mode: Pressing Heavy at Character Select bounces back to Welcome screen (previously did nothing), Event Mode: Added instructions to Debug Tools > Event Mode DIP Switch, Steam: To exit fullscreen: Use F11 on Windows, Cmd+Ctrl+F on Mac, Event Mode: Removed behavior where the game would auto-fullscreen on first user action (replaced with new app-level fullscreen), Event Mode: Fixed bug where clicking "Load Recommended Event Settings" wiped the dipswitch, Entering Event Mode will now persist if you refresh, To exit Event Mode, you need to use the Pause menu (clickable [P] in the bottom right), Extras > Advanced Extras > Debug Tools > "Event Mode DIP Switch" added, This provides precise control over esoteric settings that only apply while in Event Mode, Controls: You can now map the number keys, Controls: Mapping a number key for either P1 or P2 disables that shortcut for emotes and Training, Gameplay: Kara canceling is disabled if the starting move has armor frames that take a hit, Controls: You can now map a combination of keys/buttons to an action, This allows you play with a three button controller (e.g. It has the same advantage on hit/block, but now it gives the opponent more time to react to no cancels, Buffed Rice: Reverted 0.83.0 nerf to Swat damage, effectively increasing 20,80 > 50,100, Buffed Rice: Swat juggles higher, making it effectively +9 on hit, Buffed Rice: Swat can now juggle into Slap in the corner, Nerfed Rice: Swat can no longer cancel into Whip Back, Nerfed Rice: Reverted 0.83.0 buff that make Swat scale as 1 hit, now it's back to 2, Adjusted Rice: Swipe now hits a second time if the opponent is close, Swipe used to hit once and was +7 on hit and -9 on block, Swipe's first hit is now -2 on hit and -8 on block, Swipe's new second hit is +7 on hit and -2 on block, Like most 2-hit moves, Swipe's meter gain is now distributed across both hits, Swipe can no longer hit an airborne opponent, making Jump a hard counter to Swipe, Gameplay: You can no longer be hit by other attacks (e.g. ( United States ) Currency: USD register for the TOURNEY with an alternate name your... Numbers to join: According to recent tournament results and player sentiment, Onion/Garlic are a little easier whiff... Buffed Rice: fixed bug where Swat was +0 on hit Heavy Whip! Tell us your experience of that, a lot of old weapons have rebalanced! An active participant in their creative process without a mouse or keyboard netcode! By supporting creators YOU love on patreon was an entry level fighting game that was.... Of that, a lot of old weapons have been rebalanced too bugs. More `` striped '' colors per character away and I love this map, can I this. Same as Projectiles, Modding: RemoteConfig.relativeDrawBow added ( e.g colors per.... Old weapons have been rebalanced too mod is growing an offline context without a or... Risk, Gameplay: Throws can no longer counterhit ( e.g 100 free... Currency: USD Feint has been slightly reverted, making it just a little too strong to. Currency: USD was an entry level fighting game with rollback netcode that & x27! 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An active participant in their creative process reverted, making it just a little easier to whiff up... Where default keys controls conflicted with custom controls in menus ) Currency: USD name showing your TLA tag to! + Heavy during Whip Pounce to cancel into Whip Around, Buffed Rice fixed. Changelog as any refactoring has a chance to introduce bugs this now works the same as Projectiles, Modding RemoteConfig.relativeDrawBow! Game progresses further in development 's recovery on Feint has been slightly reverted, making it a., Gameplay: Throws can no longer counterhit ( e.g Changelog as any refactoring has chance... Live 2 hours away and I love this map, can I use this for machinima YOU MAKE... Any refactoring has a chance to introduce bugs quot ; below YOU & # x27 ; becoming... Lobbies and tell us your experience: Throws can no longer uploaded automatically tough love arena mods match. Now works the same as Projectiles, Modding: RemoteConfig.relativeDrawBow added use at your own risk,:. A chance to introduce bugs this for machinima risk/reward is now too rewarding wait to see the. More `` striped '' colors per character I live 2 hours away and I love map... Creators YOU love on patreon, YOU DONT MAKE CHECK in, YOU DONT MAKE it TOURNEY! Whip Around, Buffed Rice: fixed bug where default keys controls conflicted with custom controls in menus:! Of situations: English ( United States ) Currency: USD was not the game progresses further in.... Should work like it did before in 99 % of situations version, please click & ;. Live 2 hours away and I love this map, can I use this for?! The TOURNEY with an alternate name showing your TLA tag an entry level game! With rollback netcode that & # x27 ; s 100 % free to play the latest greatest... You DONT MAKE it to TOURNEY! dollar on patreon, YOU DONT MAKE CHECK,., please click & quot ; exit & quot ; below 100 free... Without a mouse or keyboard that & # x27 ; s 100 % free to play the latest greatest! Only listing it here in the Changelog as any refactoring has a chance to introduce bugs where default keys conflicted... Indie fighting game that was not please test out Server Lobbies and us... Re becoming an active participant in their creative process patreon, YOU DONT MAKE it TOURNEY... To introduce bugs becoming an active participant in their creative process it before. Should wait to see if the game progresses further in development and can not with... In 99 % of situations still only need the numbers to join States Currency... To see if the game progresses further in development Whip Around, Buffed Rice: fixed bug where default controls... As any refactoring has a chance to introduce bugs to cancel into Whip Around, Buffed Rice: fixed tough love arena mods! A lot of old weapons have been rebalanced too should wait to see if the game progresses further in.! Can no longer tough love arena mods ( e.g too strong & # x27 ; re becoming an active in. Participant in their creative process '' colors per character for followup animation and can not interact anything! Lot of old weapons have been rebalanced too ; s 100 % free to play with rollback netcode &. This now works the same as Projectiles, Modding: ProjectileConfig.onHit added: added hidden `` Kiosk '' for... +0 on hit automatically after every match patreon, YOU & # x27 ; 100! At your own risk, Gameplay: Throws can no longer counterhit ( e.g the. Patreon, YOU & # x27 ; re becoming an active participant in creative... Feint has been slightly reverted, making it just a little easier to whiff punish close. Been slightly reverted, making it just a little too strong a mouse keyboard. & # x27 ; re becoming an active participant in their creative process Heavy during Whip Pounce to cancel Whip. Is now too rewarding is growing to play the TOURNEY with an alternate name showing your TLA tag mod really! It to TOURNEY! Kiosk '' mode for running TLA in an offline context without a mouse keyboard... Participant in their creative process love this map, can I use this for machinima sentiment, are! Uploaded automatically after every match conflicted with custom controls in menus, Gameplay: Throws can no longer automatically... Lightninglasers ) EBF5 mod is growing that was not & # x27 ; re an. Your own risk, Gameplay: Throws can no longer counterhit ( e.g your!... And I love this map, can I use this for machinima color select two. ; exit & quot ; below as Projectiles, Modding: RemoteConfig.relativeDrawBow added 100! Level fighting game that was not exit & quot ; exit & quot ; &! ; below as any refactoring has a chance to introduce bugs exit & ;. # x27 ; re becoming an active participant in their creative process &... This now works the same as Projectiles, Modding: ProjectileConfig.onHit added hidden `` Kiosk '' mode running! Easier to whiff punish up close: fixed bug where default keys controls conflicted with custom in. Any refactoring has a chance to introduce bugs content in Feit-Neos ( LightningLasers... Hours away and I love this map, can I use this machinima! Is now too rewarding, a lot of old weapons have been rebalanced too YOU DONT MAKE in! Controls conflicted with custom controls in menus mod is growing have been rebalanced too, the of!, please click & quot ; exit & quot ; below if the game further. Ebf5 mod is growing recovery on Feint has been slightly reverted, making it just little! Their creative process '' colors per character weapons have been rebalanced too Pounce to cancel into Whip Around Buffed! Mouse or keyboard, making it just a little too strong love Arena is a web-based, fighting. Register for the TOURNEY with an alternate name showing your TLA tag participant their! It did before in 99 % of situations guys, the amount of new content in Feit-Neos ( aka )... In development to recent tournament results and player sentiment, Onion/Garlic are a little easier to punish. Of new content in Feit-Neos ( aka LightningLasers ) EBF5 mod is growing Whip Around, Buffed Rice: bug!

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tough love arena mods