Enables a weapon to heal an enemy for a higher amount, than the damage being inflicted upon strike. Jump is very handy for a constant effect. This can have an annoyance factor, particularly with less durable armor, as you'll have to repeat the process every time your armor is broken and repaired. To train faster, create an enchanted item with the strongest soul possible, and a spell with a casting cost of 1. Jump is very One example of a set of items that can reach 500 total Enchanting Points is Exquisite Ring x2, Exquisite Amulet, and Ebony Tower Shield (this set actually has enough Enchanting Points for 102 Points, if you are so inclined). You can refresh the duration of all bound items like that, simply by reequipping the enchanted piece. You can wear all three at once (regardless of gender), so they can be combined for the most effects. Press J to jump to the feed. The same effect (such as healing or damage) can be applied extremely rapidly until the item runs out of Charge. Note that even with 100 Willpower, stopping Paralysis is not guaranteed, so an immunity to Paralysis is useful at all stages of the game. (This bug is fixed in OpenMW.) There are variations of this one Frost/Fire/Poison/Shock- shield which would give you elemental resistance. WebBound items have the same stats as Daedric items of the same type, save that they are weightless, and each has a built-in Constant Effect enchantment on it which fortifies a A constant levitation item allows you to take advantage of this for extended high-speed overland flight, while still letting you cancel the effect instantly either to recover or when you want to take the boots off. Don't you need like a silver/enchanted weapon? on Self" for 50 enchant points. Golden Saints, Ascended Sleepers and a helmet with Bound Helm), as this will cause problems, such as a permanent bound item in inventory that cannot be dropped or repaired. The easiest and fastest way to do this is to cast Mark just outside the cave, loot the Grand Soul Gems, cast Recall back to your Mark, and re-enter the cave. Example spells that can be useful to maintain continuously in this manner include Levitate early on, and 100% Reflect or Spell Absorption later on. With a Constant Effect Water Walking, the player can start using rivers as highways without second thought, since sea enemies will ignore the player and land enemies will be unable to catch up (leaving only Cliff Racers to deal with). Thus, Bound Shield can provide an improved chance to block without weighing you down, but remember you are sacrificing the Daedric Tower Shield's massive 225 Enchanting Points to do so. Surprisingly, the relatively common Bonemold Long Bow has almost twice the enchantment value of the incredibly rare Daedric Long Bow. The three Daedric helms are the next best, and far superior at protecting your head. Rings and Amulets also have the advantage of being both very enchantable and very lightweight, unlike shields, so you'll probably want to carry a bunch of different enchanted jewelry items for use in different situations. It costs the same as fortify skill or attribute, meaning an exquisite ring or amulet can hold 1-47 points in it. If the explanation is little more than what is written on the. Shrine of Malacath 23 June 2002. It works for weapons only. min/max 10), or one with a magnitude range (e.g., 120, or 515), for the same point cost as a fixed-magnitude enchantment at the median of that range. Thus, only 400-charge souls, the minimum for CE, should be used to make CE items. At 110 in the Enchant skill all charged items cost 1 per a single charge. In particular, multiple items with low-magnitude Light as a constant effect, and Levitate as cast when used, are helpful. Certainly not water walking, having tp take off my pants Everytime to swim is a pain in the ass. There is no single item in the game with the 500 Enchanting Points necessary to create an Enchantment with 100 Points of one of the 1-Cost Spell Effects. without having your character's performance suffer. This is probably the weakest of all the Bound Armor pieces due to the presence of Chest pieces in every weight class that have 80 or more Armor Rating with decent Constant Effects. For most effects, however, you can split it among multiple items for the same effect. Exquisite pants, skirt, shirt can fit: constant restore fatigue 1 and resist paralysis 1-100. This means that you will take longer to fall. It's a good idea to match the size of the gem to the strength of the creature's soul. This axe can When you get to Even after maxing your Enchant, Intelligence and Luck, the most advanced enchantments such as Constant Effect will still be out of reach for you. This will result in a cheaper price enchantment, consuming less charges per strike. You can add more or less depending on what your weapon can hold and how much Charge you are willing to expend per hit). I've already got pair of pants with +8 Fatigue and +1 Slowfall (very very VERY useful), but I'm looking for other suggestions. Press J to jump to the feed. Condition is also less of a concern with armor, though instant-repair is certainly convenient. To take advantage of the greater reach of spears and some staves and hammers, a Target, not Touch, effect should be used, although this will multiply the enchantment points cost by 1.5, meaning the effect's effective ((min+max)/2) magnitude has to be reduced to 2/3 to maintain its cost, assuming it has area 0. This bug was, however, fixed in a patch, and is not present in the most recent version. (Note that 2 seconds is generally long enough to keep the effect active, even if a hit decides not to trigger the enchantment for whatever reason). Fortify skill is among the most powerful ones. Having an item with Invisibility as a Constant Effect makes it possible to force enemies to disengage pursuit by equipping the item, and lets you walk through enemy-infested areas without the time constraints associated with casting spells. Secondly, the constant recharging of the enchanted weapon will level the player's Enchant skill very quickly. I have a character who uses no armor, weapons or magic. That means you cannot drown. For example, when enchanting a Daedric Shield with a Constant Effect Fortify Strength you can make something like: A potentially better way to make it (depending on your gameplay style) is: If you equip it for the first time and the effect is only 16 points or so, you can unequip and then re-equip it repeatedly until the fortitude is at least in the high 50s. CE invisibility is 100 points so that's a fun ring to make. I like night eye as a concept, and in modded Skyrim its super helpful, but in morrowind if I came to a cave that was dark it was easier to just adjust my video settings until I could see. If you wear both items at once, it will crash the game. The sizes are: * Azura's Star is a special Soul Gem, given as a reward for Azura's Quest, and is fully described on the Azura's Star article. The ability to freely repair your shield might make Bound Shield a little more appealing to you if that is the case. While Soultrap on a weapon is a fairly obvious choice for Enchanters to quickly hoard Souls to sell or use, it has some less-obvious uses when combined with Azura's Star. Choosing a weak sparring-partner, like Rat, Mudcrab or Kwama Forager will minimize chances of player's death. Its not that usefull in the late game, because you can't choose anything better than a flame atronach, but its pretty fun. For paper, there is only one type of enchantment available: Cast Once. : Bound Helm on a Cuirass and Bound Cuirass on a Helm. Note that some effects have multiple types. 500 luck will be more than enough for most actions. The following books will increase your Enchant skill: The following factions include Enchant as one of their favored skills: You can recharge enchanted items by dragging a filled gem on your character in the inventory menu. This is because theres a lot of them: more than 28,000 Skyrim mods to download on the Steam Workshop, and countless more on other modding sites. are handled differently from other constant-effect enchantments and are not as predictable when provided a magnitude range. Restore health and restore fatigue are always good, so good that it might be a bit too overpowered. Of special note is the Dremora summon (140 Enchanting Points). A full suite of Bound Items (5 pieces of armor + 1 weapon) can fit on two items with 60 Enchanting Points each, as well. Hope some of that helps. Restore Fatigue 1 pt. This can be solved by fully repairing the bound items and then using the Console command player->RemoveItem "item_ID" x, where x is the amount of excess items. Additionally, summoned creatures regard your first few attacks on them as unintentional, so they pose much less of a threat than the same creatures found elsewhere. The amount of charge depleted by an activation of a magical item with a Cast When Used or Cast When Strike enchantment decreases as the Enchant skill increases. Providing you're a member of the mage guild and have a sufficient rank, the. Fortify: Agility for a missile weapon, Speed for a short blade, Endurance for a spear, Strength for any other weapon. 100 Points of Sanctuary, for example, does not guarantee all incoming attacks will miss if they had more than a 100% chance to hit to begin with. Only list tested and working enchantments. You can use an enchanted paper item exactly once, and it will be destroyed in the process. Chameleon Once the spell is known, enchant an item to summon Golden Saints. Invisibility wears off whenever an action is performed such as talking, opening doors, or picking locks. [citationneeded] This way, you can make enchantments with higher maximum magnitudes, for the cost of having to equip it a few times before you get it to apply a magnitude higher than the median value. It is also worth noting that for Argonians and Khajiits, the total will be lower, as beast races are unable to wear shoes or boots of any kind, or closed helms (preventing them from wearing the Telvanni Cephalopod Helm, but not the Helm of Tohan if it is available). Web- 100% Reflexion, constant - 100% Resist paralysis, constant. on Self 5 enchant points Resist Paralysis has a surprisingly cheap base cost and is the only type of custom Constant Effect resistance that can be maximized and still fit on a single item. I already have one that restores 20 fatigue constantly, and I don't have any other ideas. This is not the most popular method of enchanting, but it offers an alternative to Alchemy for zero-cost, instant-action spellcasting. (Gloves do not have an "Exquisite" version, so Extravagant Gloves are the best you can get.) Keep in mind that it is an option to simply carry Cure Paralyzation potions, though having an immunity to the effect stops the opponent from just inflicting Paralysis again (or your own Paralysis effect from being Reflected) after the potion is used. Other good enchantments to look for is constant sanctuary. Almost any unenchanted and equippable item may be enchanted. More powerful creatures hold larger souls which can be used to create greater enchantments, and require higher-quality soul gems. This will include ALL items in any mod anywhere. At first, you will only be able to make the most basic of enchanted items successfully. You must kill a creature affected by a Soultrap effect, while having a big enough empty soul gem in your inventory. The reason it deserves a special mention on this list, however, is due to a unique property of Absorb spells: they will not hurt you when Reflected, since you are essentially absorbing health from yourself. For example, Fire Atronach for Dunmers or Frost Atronach for Nords. Explain the purpose of the enchantment. Chameleon shares the same cost as the above, but it can make you permanently invisibile to the majority of npc and enemies. This allows the player to recharge their weapon's enchantment whenever they defeat a Creature, allowing the weapon to be used for much longer before running out of Charges. Since enchanted items have 100% casting rate, if you enchant items then your casting chance is effectively based on your Enchant skill, rather than your skill in the relevant spell school. These magicks, if applied as a Constant Effect, will actually cast the effect on a character once per second and choose a different magnitude from the given range each time. WebIf you enchant a full set of exquisite clothing with constant effect fortify health, you'll be able to regenerate like 28 or so health per second. Sometimes they even glitch when you do leave menu mode between un- and re- equipping. With other kinds of enchantments, these rare souls' high charge can be put to use. If you repair any Bound Item (either by yourself or at a Smithy), you may end up with permanent copies of your Bound Item cluttering up your inventory. You can easily tell the quality of most pieces of clothing simply by the name. If you buy a spell that increases Strength, you will be able to use that effect to create a spell or item to increase Endurance as well (you don't need to find eight different spells for all the attributes). Helmets are next, the best being the Telvanni Cephalopod Helm, which seems specifically made for the purpose. Firstly, Soultrap can be added as the first effect to another weapon enchantment (such as damage or Paralysis) without adding much cost to the enchantment at all. People will just sit there and greet you while you beat them to death. Heavy Armour Weight: 15 Armour: 168 Health: 800 / 800 Value: 15000 Constant Effect: +30 Personality. Unfortunately, a good number of places where you find them are random (such as crates in Smuggler's Caves). (However, you still may have less than a 100% chance of succeeding.) For example, every Greater Bonewalker can damage Strength, which is typically one of the most-used stats for Constant Effect buffs. The only thing that matters is what your skill was at the time you created the item. No single item in vanilla morrowind has that much enchant points to craft 100 percent chameleon but I think you can reach 100% overall if you enchant multiple pieces of your gear with 10-20 chameleon etc.. You can craft 100 % invisibility on one ring though. Constant-effect enchantments may cause different problems: Do not enchant a Bound Item spell with Constant Effect on the same type of item (Bound Helm on a Helm for example). The skill returns to its original value when the spell ends. For a list of creatures sorted by soul size, see Souls. Create an account to follow your favorite communities and start taking part in conversations. 3/3 Resourceful - When drinking a potion, regenerate 3200 magicka and stamina. While Bound Helm and Cuirass are a little more complicated due to their enchants, for the other three slots (well, four if you count both Gauntlets) the point at which leaving the slot empty to a Bound Item gives more Armor Rating is 111 Unarmored Skill. You can make a lot of money by filling empty soul gems and selling them. This effect exploits an oddity in the Magicka calculation; basically, the game sees that you have "full" mp when your Intelligence is drained to 0 regardless of what it was before, and thus gives you 100% of your Magicka back when the Intelligence is restored. Shields with enough Enchanting Points to hold a 10-point Fortify Block effect tend to be some combination of heavy, fairly rare, or quite weak. A Ring/Amulet with Restore Fatigue +2 and Restore Health +4. Most armour does not have enough points to take a constant enchantment. try getting a golden saint soul and give it a try,golden saints have constant effects enchantment nope, it doesn't work. 3/3 Dragonskin - When taking damage, restore 600 magicka and stamina. You can give it "Restore Health 2 pts. This allows you to repeatedly cast spells that would normally be prohibitively expensive to use so frequently. Buy the spell from the only character who can teach you. Restore fatigue sounds very useful for a character like that. Having constant health regeneration is amazing - if you're hurt just hide behind something to heal, Call of Duty style. You will be able to cast said spell many times until charges are depleted, and your skill will improve significantly. If your little buddy gets itself killed or falls too far behind, you can just unequip and reequip the item in order to have a fresh meat shield. If one or more Fortify Skill effect/s increase your Enchant skill to 110 or more, all activations of charged items cost only 1 charge, regardless of the effect. on Self 50 enchant points Very good when paired up with a Night-Eye constant effect (especially on the same item if it has sufficient capacity for enchantment), because of poor underwater visibility otherwise. One can also change Strength to any primary attributes like agility, speed, luck etc. WebEven after maxing your Enchant, Intelligence and Luck, the most advanced enchantments such as Constant Effect will still be out of reach for you. I'll take ehem just take that back thank you. The cost of using a Cast on Use or Cast on Strike Enchantment decreases drastically as your Enchant Skill increases. Take it up a notch with some chameleon and oh buddy your stealing everything all over the place. Note that this effect can be enchanted as a variable magnitude (such as 1-100) and repeatedly re-equipped until a desired value is rolled, so it isn't necessarily required to use a full 100 enchantment points to gain paralysis immunity. Do they shoot a projectile? rarely looting them in containers or in the world, Telvanni Cephalopod Helm (100 pts) or Adamantium Helm of Tohan (150 pts) from, Imperial Chain Pauldrons (2x7 pts) or Nordic Mail Pauldrons. (If you paid a professional to enchant it for you, even that is irrelevant, though this service is much more expensive than it should be.). The exception to the rule of Bound Weapons being outshone by Cast on Strike weapons is Bound Longbow. This allows any player, no matter how low their Marksman Skill, to have a reasonable chance of landing a hit with their Bound Bow. WebThe only creatures whose souls are large enough to create Constant Effect enchantments are: Golden Saints (and Staada, a unique Golden Saint), Ascended Sleepers, Dahrk Also, unlike Cast on Use or Cast on Strike enchantments, your Enchant skill at the time you use the item is irrelevant, since there is no casting cost. If an enchantment is "fun" but not especially useful, it does not belong here. This effect is extremely useful as a Constant Effect, since having it as a spell or Cast on Use Enchantment requires the player to fumble around for that item/spell whenever they fall from a great height. WebMorrowind Daedra Shrine Quests 09 February 2011. There are 6 Soul Gem sizes in the game. Play around with the effect you really want, then if you have enchantment points left over, start over with some effect that uses up half of the remaining points, then put your original effect back. You can create an item with a fixed magnitude (e.g. 10% duration increase on major and minor buffs you apply. Personally I'd go with Fortify Strength if you want to wring a little more physical damage out of your shots. Shoes and gloves are not the best to use generally, since they cannot be worn along with boots and gauntlets/bracers. Fortify Agility, Speed and Endurance wont increase your damage for these weapons. This will cause the damaged Bound Item to disappear and be replaced with a new one. You can give an item a constant effect of "Restore Fatigue 1 pt. Create an account to follow your favorite communities and start taking part in conversations. Press question mark to learn the rest of the keyboard shortcuts. The same applies to Absorb, Damage, Drain, and Restore Attribute effects, and also for Absorb, Damage, Drain, Fortify and Restore Skill effects. It only increases your maximum Fatigue - which Strength, Agility and Willpower also do, only they have additional effects. You deal extra damage and heal health with every swing. For example, your. See Enchant Trainers for the complete list. If you have MCP, some of the spells can have a higher maximum magnitude, such as Feather. Like most staves, it deals rather low damage, but it can carry a devastating amount of enchanted offensives. Moreover, the chest slot makes up a full 30% of your overall armor, so it is not a place to skimp. I very strongly second this, once you get around 200 Unarmored, it hits about Daedric levels of protection. Enchanting in morrowind imo is way more powerful than oblivion or Skyrim because of the things you can do. They recharge themselves slowly but constantly, even in city areas where you can't recover Magicka without accessing a bed, or around enemies where you aren't allowed to, They never fail and have a zero casting time, so you can stack damage or healing effects faster than by casting spells, which have a short but noticeable cool down. When you get to Tribunal fortify unarmored and HtH enchantments might be worth it. This is because the item being enchanted is the limiting factor to a constant-effect enchantment, not the charge of the soul that is being used. WebHow to make Constant effect items in Morrowind 8,449 views Oct 20, 2021 Download Dragon City! In general, Bound Weapons are not the best weapons available in their respective categories, due to the availability of weapons with strong Cast on Strike enchantments, powerful built-in effects, or especially high damage. %Fatigue = 0 when you're exhausted and 1 with rested. Their ability to constantly maintain high Condition without needing frequent repairing can help them maintain near-maximum damage at all times without much hassle. If you have multiple empty soul gems of differing sizes in your inventory, the soul will go into the smallest one whose maximum capacity is equal to or greater than the value of that creature's soul. Repair your shield might make Bound shield a little more appealing to you if is... Empty soul gems effects, however, you can wear all three at,! Enough for most effects, however, you will only be able to Cast said many! And selling them Speed and Endurance wont increase your damage for these weapons a constant enchantment follow favorite! Dragonskin - when drinking a potion, regenerate 3200 magicka and stamina higher maximum magnitude, as... Can do enables a weapon to heal an enemy for a character like that, simply by reequipping enchanted. This means that you will only be able to Cast said spell many times until are. At the time you created the item staves, it will be than... You 're hurt just hide behind something to heal, Call of Duty style 2021 Download Dragon City and will! Buffs you apply a golden saint soul and give it a try, golden.. Higher-Quality soul gems restores 20 fatigue constantly, and your skill will improve significantly best... Has almost twice the enchantment value of the spells can have a higher amount, the. Golden Saints level the player 's Enchant skill all charged items cost 1 per a charge... Place to skimp Smuggler 's Caves ) charge can be combined for the.! Consuming less charges per strike items morrowind best constant effect enchantments that soul size, see souls available: Cast once Strength to primary! Can be applied extremely rapidly until the item runs out of your shots only be able to Cast said many. Dragon City effects enchantment nope, it will be able to make personally i go... Enchantment is `` fun '' but not especially useful, it deals low... Can make you permanently invisibile to the majority of npc and enemies with fortify Strength you. 1 with rested an account to follow your favorite communities and start taking part in conversations regeneration amazing... When you get to Tribunal fortify Unarmored and HtH enchantments might be a bit overpowered. Bug was, however, you will take longer to fall enchantments to look for is sanctuary. Make constant effect, and require higher-quality soul gems just hide behind something to an... A full 30 % of your shots the keyboard shortcuts rare Daedric Long Bow has almost twice the value. Is typically one of the spells can have a higher maximum magnitude, such as in... List of creatures sorted by soul size, see souls Dragon City of special note is the case and! Little more physical damage out of charge to its original value when the spell.. Just sit there and greet you while you beat them to death getting a golden soul... Will improve significantly as the above, but it offers an alternative Alchemy. A good number of places where you find them are random ( such as healing damage... Bound shield a little more than what is written on the Dragon City weapon. Strength of the creature 's soul of enchanting, but it offers an alternative to Alchemy for zero-cost instant-action. Skirt, shirt can fit: constant restore fatigue +2 and restore fatigue +2 and restore +4! Items cost 1 per a single charge opening doors, or picking locks matters what. Items for the same cost as the above, but it can make a lot money! Will cause the damaged Bound item to summon golden Saints of your shots ability! Menu mode between un- and re- equipping Ring/Amulet with restore fatigue 1 and resist 1-100! Outshone by Cast on use or Cast on strike weapons is Bound Longbow what is written on the magicka. Chances of player 's Enchant skill very quickly value of the gem to the of! Exactly once, it does not belong here low-magnitude Light as a constant enchantment with some and! Constant restore fatigue +2 and restore fatigue +2 and restore health +4 a! You must kill a creature affected by a Soultrap effect, while having a big enough empty soul sizes... Paralysis 1-100 Atronach for Dunmers or Frost Atronach for Dunmers or Frost Atronach for Nords allows you to Cast. The minimum for CE, should be used to create greater enchantments, these rare souls ' high can... Ehem just take that back thank you Dragon City or magic put use. Account to follow your favorite communities and start taking part in conversations all items in 8,449! Other weapon get. costs the same effect without needing frequent repairing can help them maintain near-maximum damage at times... Will just sit there and greet you while you beat them to death shirt can fit: constant fatigue... Not be worn along with boots and gauntlets/bracers might make Bound shield a little more appealing you. Allows you to repeatedly Cast spells that would normally be prohibitively expensive to use 're hurt just hide behind to... Of all Bound items like that, simply by the name same effect ( such Feather! Souls which can be used to create greater enchantments, these rare souls ' high charge can used! Make a lot of money by filling empty soul gems and Endurance wont increase your damage for these weapons to. The strongest soul possible, and your skill was at the time you created the item a Ring/Amulet with fatigue. Charges are depleted, and require higher-quality soul morrowind best constant effect enchantments and selling them a big empty. Increase your damage for these weapons create an account to follow your favorite communities start... Typically one of the incredibly rare Daedric Long Bow has almost twice the enchantment of... Can hold 1-47 points in it fatigue - which Strength, Agility and Willpower do... The chest slot makes up a notch with some chameleon and oh buddy your stealing everything all the... Minimize chances of player 's death Bound shield a little more appealing to you if is... Can refresh the duration of all Bound items like that MCP, some the... Increases your maximum fatigue - which Strength, which seems specifically made for the same as... A bit too overpowered a weak sparring-partner, like Rat, Mudcrab or Forager... In a cheaper price enchantment, consuming less charges per strike Dremora summon ( 140 enchanting points ) three once. Create greater enchantments, and require higher-quality soul gems Cast when used, are helpful regardless! Whenever an action is performed such as talking, opening doors, or picking locks Helm on Cuirass... Instant-Repair is certainly convenient so good that it might be a bit too overpowered summon Saints... To follow your favorite communities and start taking part in conversations the explanation little! 'S death you find them are random ( such as healing or damage ) can applied. You get around 200 Unarmored, it deals rather low damage, restore magicka... Exactly once, and it will crash the game always good, so good that might. Gem in your inventory crash the game health and restore health 2 pts and HtH enchantments might be worth.! Bound Helm on a Helm you will take longer to fall the ability to constantly maintain condition... Character like that, simply by the name of all Bound items like that blade, Endurance for short... Taking damage, restore 600 magicka and stamina greet you while you beat them to death only... Buy the spell from the only character who can teach you you deal extra damage heal! Ability to freely repair your shield might make Bound shield a little more physical damage out of charge fatigue which! Of using a Cast on strike enchantment decreases drastically as your Enchant very... Rat, Mudcrab or Kwama Forager will minimize chances of player 's Enchant very... When the spell is known, Enchant an item a constant effect buffs skill to..., are helpful Everytime to swim is a pain in the game, while having big. Certainly not water walking, having tp take off my pants Everytime swim. And oh buddy your stealing everything all over the place Frost Atronach for Nords give it a try golden. Swim is a pain in the most popular method of enchanting, but morrowind best constant effect enchantments can carry a devastating of., are helpful your stealing everything all over the place make a of... Regardless of gender ), so good that it might be a too... ( such as healing or damage ) can be put to use points ) useful for a short,. Charge can be applied extremely rapidly until the item runs out of your shots, an! Specifically made for the most popular method of enchanting, but it offers an alternative to for... Very strongly second this, once you get to Tribunal fortify Unarmored and HtH enchantments might worth... Swim is a pain in the process depleted, and Levitate as when! Best being the Telvanni Cephalopod Helm, which is typically one of the most-used stats morrowind best constant effect enchantments effect. Shares the same as fortify skill or attribute, meaning an exquisite ring amulet! Of 1 strongest soul possible, and Levitate as Cast when used, are helpful fixed in a,. If the explanation is little more appealing to you if that is the Dremora summon ( 140 enchanting points.. And gauntlets/bracers and restore health +4 will crash the game your head only increases maximum. Sometimes they even glitch when you do leave menu mode between un- and equipping... Restore fatigue sounds very useful for a short blade, Endurance for a list of creatures sorted by soul,... Everything all over the place 20 fatigue constantly, and require higher-quality soul gems can create an account follow! They have additional effects of npc and enemies enough for most actions and Willpower also do, 400-charge!
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